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STARHELM command-theater concept with a commander facing an orbital mission picture

STARHELM

STARHELM / OPERATOR COMMAND

Where commander intent becomes coordinated action.

One mission thread across customer-chosen data, C2, simulation, and autonomy systems.

PRODUCT CONCEPT · SYNTHETIC SCENARIO · TERRITORY STUDIO VISUAL LANGUAGE

01 / THE COMMAND SURFACE

One mission thread.
Across the systems you choose.

STARHELM is designed to turn a fragmented battlespace into one role-aware experience. The picture, decision, task, acknowledgement, outcome, and next move stay connected.

MISSION / SDA 234TRACK / CHN 3457CUSTODY / HELDROLE / COMMANDER
STARHELM concept operator surface showing a selected orbital track and role-aware mission controls CONCEPT INTERFACE · SYNTHETIC SCENE

02 / ONE CONTINUOUS LOOP

See. Decide. Command. Learn.

In the target experience, one operational picture becomes a decision, the decision becomes coordinated work, and the outcome changes the picture.

  1. 01
    Observation

    Source, time, and custody enter together.

  2. 02
    Estimated state

    Uncertainty remains visible as the picture changes.

  3. 03
    Threat + intent

    The mission model connects behavior to objectives and constraints.

  4. 04
    Courses of action

    AI-assisted options branch against likely response and consequence.

  5. 05
    Human authority

    The commander chooses the course and commits the decision.

  6. 06
    Task + acknowledge

    The target interaction sends bounded work to the selected systems and returns acceptance state.

  7. 07
    Outcome + replan

    Assessment closes the loop and becomes the next mission state.

PRODUCT CONCEPT · SYNTHETIC SCENARIO

03 / COGNITIVE CONTINUITY

Wargame to live command.
Live command to AAR.

The target mission model is designed to carry roles, assumptions, decisions, outcomes, and lessons through planning, execution, assessment, and replan.

BEFORE

Build the fight

Mission objectives, constraints, adversary behavior, force packages, and candidate courses of action.

DURING

Command the fight

Target experience: a shared operational picture, role-aware collaboration, bounded authority, tasking, and acknowledgement.

AFTER

Learn the fight

Outcome assessment, replay, AAR, evidence, and a new starting state for the next plan.

04 / MULTIPLAYER BY DESIGN

The mission persists across roles and shifts.

COMMANDERIntent · authority · decision
OPERATORTrack · task · acknowledgement
INTELLIGENCEEvidence · uncertainty · assessment
INTEGRATIONSystem state · data custody · handoff

05 / COMPOSE WITH THE STACK

The premium mission application above customer-selected systems.

STARHELM is designed to carry the commander loop across data, C2, simulation, and autonomous platforms while each owning system retains its mission role.

MISSION SYSTEMSDATA · C2 · SIMULATION · AUTONOMY
STARHELMSTATE · COAs · AUTHORITY · TASK · OUTCOME
↓ ↑
MISSION EFFECTCOORDINATED ACTION · ASSESSMENT · REPLAN

06 / EVIDENCE LADDER

Designed for a scored mission.

CURRENT / CONCEPT

Operator-command visual language

Five high-fidelity product screens and command-theater concepts define the intended experience.

CURRENT / LOCAL

Synthetic mission replay

A local mission loop connects authority decisions, task history, outcomes, replanning, replay, and tamper detection.

NEXT / EXTERNAL

Customer-controlled evaluation

One representative mission thread, evaluator-held truth, and measured operator consequences.

Current proof is concept and local synthetic/replay evidence. Operational deployment and customer acceptance are not claimed.

See the evidence boundary

07 / EVALUATE THE LOOP

Bring one mission thread.

For operators, evaluators, integration owners, and mission partners.

Open a product discussion